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- shader()
- {
- cull("cw")
- sortweight("preblended")
- pass()
- {
- VertexShader("WaterRiver.vsh")
- PixelShader("WaterRiver.psh")
- tmu()
- {
- texture()
- {
- Image3D("RiverNoise3D.dds")
- filtering("linear_mip_linear")
- }
- }
- tmu()
- {
- }
-
- tmu()
- {
- }
-
- tmu()
- {
- Texture()
- {
- Cubemap(%worldcubemapfile)
- }
- }
- blendfunc("inv_dest_alpha", "dest_alpha")
- depthfunc("lequal", 0)
- }
- }
-